phil , French
@phil@dice.camp avatar

I'm designing a dungeon for the first time using the wip Dungeon Seeds procedure.

You roll 6 to 20 d6 on a page and each number rolled is a room type (monster, lore, trap, special) with their own 2d20 spark tables, then you lay paths that can be direct, hidden or conditional.

I rolled a special room with wheel / locks in one of the central rooms, I'm thinking about a wheel you turn to rotate the walls and open and close paths, feels very Zelda.

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