vampiress OP ,
@vampiress@eigenmagic.net avatar

Next on my to-do list, probably not all going to happen this afternoon:

  • turn on spreading the pathing routines over multiple frames, ideally before the player takes an action, to reduce the CPU bump. For ease early on I had the pathing routines as blocking, just doing a single path in a block even if it took a good chunk of time.
  • re-implement the 'text field input' routines that are needed for UI stuff
  • Implementing gamepad support
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