@futurebird
there were some book-and-paper role playing games in which all dice rolls were replaced with the player making a plausible narrative argument for the turn of events to go their way. Amber (based in the universe of the Roger Zelazny Amber novels) was probably the most widely known. I couldn't convince my players to give it a try, which I found surprising, since all of them seemed to make multiple attempts per session to sway my rulings with plausible narrative arguments.