Although clearly her production value obviously increased since her shitty robots days, she remains a creator that feels very down to earth, doing projects that, while very polished, seem accessible to a normal person with a CNC machine, a couple 3d printers and a laser cutter.
There’s a fatal flaw in this that she never even addressed. In the beginning, she said she is always wearing a hat. Well, if she’s carrying a bag, she’s no longer wearing a hat! I think she needs to make the bag in a way that she can still wear the hat while it’s a bag.
Most of the times, I carry a bag or two with me when doing groceries, but sometimes I don't. Sometimes I wish I had a compact bag in my hat. But I don't wear a hat.
I always much prefer to play at the marine resolution of what I'm playing. Not only do i want to have the same experience as of i was using the console but upscaling can often cause some oddities. Especially with 3d games whereas polygons are sharp and any 2d elements are still pixelated. I think that mismatch looks way uglier than the whole screen being pixelated.
I really enjoyed this video. It went into a few things I was fuzzy about despite having to ELI5 power factor to corpo suits on a semi-regular basis for about a decade.
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