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jmstar

@jmstar@dice.camp

I'm Creative Director at Bully Pulpit Games

This profile is from a federated server and may be incomplete. For a complete list of posts, browse on the original instance.

Johnnephew , to random
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Working on designs for Vis tokens for Ars Magica. This is AI-assisted, but requires a lot of work in Gimp

jmstar ,
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@Johnnephew looks like your AI borrowed from the sonnenrad.

jmstar , to random
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Share something you're excited to be building on the Internet and you will invariably get one of three uninvited responses (or all three): 1. I did that already a long time ago. 2. You could do that much better. 3. Here is a bunch of prior art. If your first impulse is to reply with any of these, maybe ask first! Some people may value these inputs at some point in their creative process. Others will find them deeply demoralizing.

jmstar , to random
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Another game I'm working on is also a thematic trilogy using the same rules; this time a trio of interrelated sixty-minute space larps. Each has four characters and a fixed diegetic 60 minute play window. You have a couple of Big Decisions to make and then you're done, and the outcome will inform the next game if you want to play some more.

jmstar OP ,
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One fun thing about all three games is that one of the four characters is always a sapient spaceship. Would you like to play a sapient spaceship? Most people say that they would. You can exercise a lot of creativity in how you actualize this - in one playtest this character, Eel Huff, was played by someone sitting at a desktop PC using a text to speech program.

jmstar OP ,
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So, you know, four players, four characters, 60 minutes, boom-boom! It's a fun and under-served format. Each game has a super tight relationship map and it is obvious what needs to happen. How it happens is the fun part and these games seem to work well in playtest.

jmstar , to random
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Another game I'm working on is called HULDU, and it is really three related games that take place in the same place (central Bohemia) in 110, 925, and 1285 CE. You play long-lived gnomes at the end of the age of magic.

jmstar , to random
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If you ever want to give a game designer a real gift, run their game in development and thoughtfully report back. There is nothing better.

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