janbeta , to random
@janbeta@chaos.social avatar

Something "new" to explore on the workbench today: a 1995 630 in the "DOS Compatible" variant. It’s a bit of an oddball machine from Apple‘s otherwise quite bland (in my opinion) beige era. It has both a regular 68040 Mac and a full 486/DX2-66 PC inside. Should even be capable of running Windows 95 alongside MacOS 8! Thanks to a very generous donation from @markuspooch I’m going to get to play with it. Thank you!

Closeup of the same Mac with the "DOS Compatible" logo showing. The floppy disk drive slot is also visible.

ipxfong , to random
@ipxfong@mastodon.sdf.org avatar

Hey classic Mac folks. I've decided that I'm going to use my new LC 475 as my main desktop. My @BlueSCSI just showed up and I'm getting the system recapped so it should be pretty reliable. I'm really looking forward to it! But, I was an Amiga/Linux kid and I don't know much about Macs. It'll be running system 7.5 and I need software recommendations. I need a:

  • Word processor
  • ANSI C compiler
  • Terminal with SSH
  • Text editor

Thanks!

Luke , to random
@Luke@typo.social avatar

Was just running through which models I have and stepped out for a minute and returned to see Cinder as the .

Big smiles for me.


vga256 , to random
@vga256@dialup.cafe avatar

little story for tonight.

while i was goofing around with , I ended up searching for some old Simpsons icons for my classic Macintosh (an LC 475), and stumbled upon an entry on the garden called Banned Simpsons Icons. (Who could resist downloading something with a title like that?)

They were called the "Banned Simpsons Icons" because Fox once sent the artist - Jeanette Foshee - a cease & desist letter for her uncannily perfect renderings of the copyrighted characters. they planned on suing her for every penny she made ($0.00) on them. this was back in 1995.

i thought - hell, what a wild story. why don't I get a hold of the artist - jeanette - and find out more about her banned icon set?

what i stumbled upon broke my heart, and i ended up spending a week digitally preserving what i could find.

read the rest of this diary entry here: https://www.dialup.cafe/~vga256/diary.htm

Cloudscout , to random
@Cloudscout@oldbytes.space avatar

Can't believe this battery hasn't leaked.

vga256 , to random
@vga256@dialup.cafe avatar

did some game preservation research today.

a few years ago i was able to get my hands on one of the only surviving copies (in the world) of the interactive book Portal, for the Macintosh Plus.

no, not that Portal. the original one, from 1986, by novelist Rob Swigart.

thank the gods the ~40 year old diskettes were still viable, and I was able to image it on my Color Classic.

but, no matter how much I tried, I couldn't get the damned thing to run properly. my CC hated it. mini vMac hated it. System 7 hated it. System 6 hated it. everything caused the game to lock up after a few seconds, or get hung playing random music.

that was until today. in a moment of utter insanity, i realized that the creators of Portal did something very special for the Macintosh Plus: they made the game a f'ing BOOTER. it was never meant to be run from within the OS. you just inserted the diskette, turned on your Plus. the entire game is an operating system of its own, executing instructions from the CPU and ROM. this isn't anything new for C64 or Apple // users, but for the Macintosh it was practically unheard of. they replicated the Macintosh System 2 gui perfectly, just for the game.

the Macintosh port is still gorgeous today: a mouse-driven point'n'click UI with high-res 1-bit icons, and high-res text. it feels good in a way that none of the other versions (C64, DOS, Amiga) do.

but what stands out to me, nearly 40 years after its release, is that this is a hypertext game through and through. the story unfolds as you click around, wandering from computer network to computer network, reading documents and piecing together how the Earth became abandoned hundreds of year ago.

as far as I know, Portal's creators (Rob Swigart and Brad Fregger) were never credited for producing a very early Hypertext game. Portal predates Hypercard by an entire year.

recorded some gameplay in mini vMac for posterity. as far as I know, this is the only footage of Portal for the Macintosh that has ever existed on the web.

http://macintoshgarden.org/games/portal

The user boots a copy of Portal (disk 1) on the mini vMac macintosh emulator. The game boots, showing a login screen. The user types in vga256 as his username, and the game loads black and white graphics. The splash screen for Portal shows, and credits the designers and writer. The player then begins playing the game. The game consists of a series of icons on the screen that can be clicked on, which yield text windows that tell the story. As the player clicks through text, certain desktop icons unlock which allow the player to progress through the storyline.

vga256 , to random
@vga256@dialup.cafe avatar
vga256 OP ,
@vga256@dialup.cafe avatar
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