It's a great day for a fun new podcast! Join Ronald McGillvray & yours truly as we discuss books by Gareth L. Powell, James Herbert, and Joe Scipione, plus Thanksgiving (the movie,) Helldivers 2, and so much more in this one-of-a-kind authorcast!
Maybe this is a certified hot take, but I've found that games with bullet sponge enemies (like the ones in #Fallout and #Starfield) just bore me to tears now. If you make the game more difficult by increasing enemy hit points by a factor of 10, it makes the weaponry feel worthless.
I really like how #Helldivers2 handles gunplay with armor and weak points. Things just feel more natural I guess. I couldn't even play Starfield without a lethality mod.
Last night I got back to #Helldivers2 and I must admit that the latest patch isn't working for me.
Even at the "Challenging" level the environmental hazards are just an instantaneous and often unavoidable death.
Feeling more like a "Ok lol you dead, kk thx bye" than a nice addition to the depth of the game.
Yes, the game is hard and it will getting harder, but this new addition is just...frustrating.
Gonna take a hiatus until the devs clarify if this behavior is exactly what they wanted or they just did an oopsie.
An oopsie is understandable, although they should have tested this before enabling it for everyone.
Pure sadism in developing a game is what I don't understand and that's the reason why I steer miles away from Elden Ring and soulslike game.
I love myself and gaming should be fun, not punishing.