IFTF , to random
@IFTF@mastodon.gamedev.place avatar

IFComp is open for authors to register their intent to enter.

https://ifcomp.org

This is a month earlier than last year. The submission deadline is also a month earlier. In fact the entire competition is a month earlier than last year! Bookmark the schedule now! https://ifcomp.org/about/schedule

vivdunstan , to random
@vivdunstan@mastodon.scot avatar

Tonight’s supper #reading material. And hugely relieved that past me stuck postit notes in years ago at just the sections I need right now for polishing my latest #interactiveFiction #game! #textAdventure #GameDev #TextGames #IndieGames #IFComp #games #coding #Inform #books #Bookstodon

zarfeblong , to random
@zarfeblong@mastodon.gamedev.place avatar

“From Infocom to 80 Days: An oral history of text games and interactive fiction”

https://arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/

New article surveys the history of IF, including quotes from many of us from the modern and contemporary eras. Thanks to Anna Washenko for undertaking this project!

(I am getting on the plane for NarraScope in just a couple of hours…)

vivdunstan , to random
@vivdunstan@mastodon.scot avatar

Tackled a major bit of restructuring in my parser / for . Thought it would be much more of a fankle ( word for a menace / tangle / complicated thing) to code than it was. Managed what I needed with surprisingly surgical changes, involving a new variable and more nested IF ... OTHERWISE commands. Then tested and tested and tested. The game will be going out for more formal playtesting next month too. Phew!

golmac , to random
@golmac@zirk.us avatar

It's official! My next game, "I, Thief" will be set in the Zork universe. Planned release is Spring Thing 2025.

https://topexpert.blog/2024/05/20/italic-typei-thiefroman-type-an-inform-7-work-in-progress/

inform7tips , to random
@inform7tips@mastodon.gamedev.place avatar

A survey of responses to sing, pray, think, xyzzy, plugh, plover, pet, and commands not understood in games.

http://www.plover.net/~davidw/responses/index.html

(Oops, I posted this as https://wandering.shop/@zedlopez when I meant to post it here!)

aaronareed , to random
@aaronareed@mastodon.gamedev.place avatar

In case you missed it, I've released a companion book to "50 Years of Text Games!" Featuring chapters on fan favorite text games like Planetfall and A Dark Room, deep dives into neat microgenres like type-in books or one-room games, and a detailed timeline of history. I've just posted a quick video tour of the book if you're curious what's inside! https://youtu.be/PaeOVCCIFfg

vivdunstan , to random
@vivdunstan@mastodon.scot avatar

Reminder for fans of #interactiveFiction including choice based pieces and old style #textAdventure games that the #SpringThing annual festival for interactive fiction is running at the moment, with 32 new games to play. Huge range. All free to play. Hugely imaginative stuff. https://www.springthing.net/2024/play.html #IndieGames #ComputerGames #TextGames #RetroGaming

womump , to random
@womump@mastodon.social avatar

Never mind backdooring xz, what about this secret XYZZY command that's somehow got into a large fraction of the parser-based works produced since 1976

vivdunstan , to random
@vivdunstan@mastodon.scot avatar

Belated to Irish writer . I loved his series of comic gamebooks. Here’s a nice tribute to him. https://cwickham.blogspot.com/2024/02/rip-jh.html

vivdunstan , to random
@vivdunstan@mastodon.scot avatar

More game coding in and I’m getting more fluent at the language, but always get caught out coding variables and constants, and have to recheck the syntax. Rooms, NPCs and scenes no problem. Core coding aarrgghh!

autumn , to random
@autumn@trilobite.space avatar

It's time for a new interactive fiction game jam, starting in February:

https://itch.io/jam/smoochie-jam-24

"The Smoochie Jam is a month-long unranked jam for interactive fiction about kisses, love, and romance.

Games should be about romance, kissing, or the deliberate subversion thereof."

zarfeblong , to random
@zarfeblong@mastodon.gamedev.place avatar

Musings on the Infocom logo. Or, okay, musings on changes to the Infocom logo that you have to be incredibly pedantic to notice without a magnifying glass.

Sorry. Sometimes I go down these side roads.

https://blog.zarfhome.com/2024/01/the-serif-on-the-n

g , to random
@g@hackers.town avatar

Who in the space should I be following? Not just players, not just designers/developers/makers. Anyone who's even talking about them in a good capacity.

Same with and

GramrgednAngel , to random
@GramrgednAngel@zirk.us avatar

https://youtu.be/FrsD78hHGtI?si=FtddCSpkqL0vKxsV

My colleague @sesquiotic tells us how to pronounce "Turandot"

I shan't tell you why I had to look for this, because it doesn't matter.







victorgijsbers ,
@victorgijsbers@mastodon.gamedev.place avatar

Because my followers have been dying to know this: in my story, Turandot rhymes with 'not'! 😎

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