This is a month earlier than last year. The submission deadline is also a month earlier. In fact the entire competition is a month earlier than last year! Bookmark the schedule now! https://ifcomp.org/about/schedule
New article surveys the history of IF, including quotes from many of us from the modern and contemporary eras. Thanks to Anna Washenko for undertaking this project!
(I am getting on the plane for NarraScope in just a couple of hours…)
Tackled a major bit of restructuring in my parser #interactiveFiction / #textAdventure#game for #IFComp. Thought it would be much more of a fankle (#Scots word for a menace / tangle / complicated thing) to code than it was. Managed what I needed with surprisingly surgical changes, involving a new variable and more nested IF ... OTHERWISE commands. Then tested and tested and tested. The game will be going out for more formal playtesting next month too. Phew! #coding#GameDev#IndieGames#Inform
In case you missed it, I've released a companion book to "50 Years of Text Games!" Featuring chapters on fan favorite text games like Planetfall and A Dark Room, deep dives into neat microgenres like type-in books or one-room games, and a detailed timeline of #InteractiveFiction history. I've just posted a quick video tour of the book if you're curious what's inside! https://youtu.be/PaeOVCCIFfg#retrogaming#retrocomputing
Never mind backdooring xz, what about this secret XYZZY command that's somehow got into a large fraction of the parser-based #InteractiveFiction works produced since 1976
More #interactiveFiction game coding in #Inform and I’m getting more fluent at the language, but always get caught out coding variables and constants, and have to recheck the syntax. Rooms, NPCs and scenes no problem. Core coding aarrgghh! #GameDev#IndieGames#Coding
Musings on the Infocom logo. Or, okay, musings on changes to the Infocom logo that you have to be incredibly pedantic to notice without a magnifying glass.
Who in the #TTRPG space should I be following? Not just players, not just designers/developers/makers. Anyone who's even talking about them in a good capacity.