beebarfbadger ,

Lots of bizarre choices. Like when they track Osha in the snow via the force and not via her foot prints…?

That particular choice is one I can absolutely understand: when you're used to feeling your environment so much that it's among your default senses, you might get used to having it always-on. Like when you track your quest goal on the minimap despite having footprints and visual clues visible in a game.

What irked me more was the contrived stand-off when she split off from the party that was heading straight to Torbin. Did she want to beat them there? Why did she feel like she had to get there faster than the rest of the group [other than for the external reason that they had to find some contrived way to create the forced misunderstanding - which was pretty pointless anyway since it was resolved 20 seconds later, and added nothing but half a minute of runtime]).

The writing is... serviceable. But it's at a level I've come to expect from animated series aimed at a younger audience. It seems rather flat and a lot of it is just standing across each other and spewing exposition at their opposite, sometimes info they all already know, obviously just for the sake of the viewer.

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