I mean... I don't like storygames personally but I always feel like I get something from interacting with and listening to storygame people as they're thoughtful and aware of the existence of different approaches and aesthetics within the hobby.
@SJohnRoss I like Fiasco a lot too. I can imagine myself as a newbie encountering Fiasco and wanting to engage with the hobby but people telling me to read 400 page rulebooks in order to 'master a system'? I would not have stopped walking.
I think the Forge soured me on storygames for a very long time but my interactions with post-Forge storygamers have been more positive
@SJohnRoss Looking back at the Forge, I am aware that there is a distinction to be made between in-group (we are all on the same page) and out-group language.
Not being in the in-group, Forge language looked bad but it wasn't directed at me. Problem is that I think the Forgies confused in-group shared assumptions with the shape of the world.
They mapped their sensibility but that was never the full picture
@Taskerland@SJohnRoss I love Fiasco and it's been a great gateway into GMless games and jeepform and such. Played The Skeletons the other day and really enjoyed it.
InSpectres is a fantastic entry point into RPGs too. It's got a lot of trad trappings with a GM, attributes, dice pools etc but gently introduces shared narrative authority, losing being fun, etc.