Taskerland ,
@Taskerland@dice.camp avatar

No shade or saltiness intended but yesterday's discussion of rpg blogs did little to dislodge my sense that there is altogether too much blogging about encumbrance and initiative going on.

This is also partly a reflection of the fact that I don't engage with rules on that level at all: I use games as they are and cut out the boring bits until I reach a point where I realise I'm using the game as a fig-leaf for FKR.

I have never swapped an encumbrance or initiative system out for another.

SJohnRoss ,
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  • Taskerland OP ,
    @Taskerland@dice.camp avatar

    @SJohnRoss I suspect that high-trust is a pre-requisite for FKR to work. Otherwise everything would devolve into disagreements about protocols

    SJohnRoss ,
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  • Taskerland OP ,
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    @SJohnRoss My instincts tend towards FKR-style play and the mechanical stuff is usually there so that the players have a tangible hand-hold on the fiction.

    Risus was my go-to system with my old group for years because the mechanics and character creation options were tangible enough to ground the fiction but open enough that I could make rulings rather than consult rules 😊

    SJohnRoss ,
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  • Taskerland OP ,
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    @SJohnRoss I think it's also why I tend to shy away from settings that aren't either contemporary or quite vanilla as a starting point. Easier for players to grab hold of and make assumptions about.

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