This is an important point! Consumers have different price expectations depending on the context. A $20 video game might look cheap on console but be outrageously expensive for mobile.
What gets me about most mobile games is they ask for that payment but STILL inject ads and/or other micro transactions.
Or that'll be the Price for a shitty port of a game over 20 years old, that's worse than just emulating it. Looking at you Square Enix.
$600 phone - "GOD DAMMIT!!! WHY DID MY NOTE 4 FROM 2014 HAVE TO DIE??? I PAID $65 FOR THAT PHONE, AND IT WAS FUCKING GREAT!!!"
$0.00 app - "Why the hell does this calculator app need permission to access my contacts, the internet, and the ability to transfer data??? YOU'RE A GOD DAMN CALCULATOR APP!!! I'm not downloading that clear piece of spyware....."
scene from the Matrix of Neo finally understanding the Matrix plays
Wow........they have a version of Civilization thats 23mb big, and doesn't have access to a shitload of permissions. Plus, it explains why it needs network access. It's ONLY for user innitiated downloads, and multiplayer.......IT HAS MULTIPLAYER???