"I was going to tell a science fiction story about faceswapping, and mass blackmail. Then the news broke about unethical faceswapping videos, and software designed and marketed for creating them: and I realised the future had arrived faster than I thought." - Tom Scott, Feb 2018
At this point, I'd say it's not just correct but a moral obligation. Adobe has caused incalculable damage to the softwarescape by buying up smaller but popular companies, shoving their products full of AI crap, and putting them behind a subscription.
Allegorithmic used to have Linux releases for several of their Substance products. They no longer exist. Guess what fucking happened.
Most of the trans women I've run into are bi/pansexual or lesbian. Of course, I'm also a bisexual trans woman and have met most of them through dating apps, so I definitely have some pretty heavy selection bias, and my anecdotal data means nothing.
Palworld is $30 on steam. It’s a litttle expensive for an indie game but I’ve gotten my money’s worth already. It’s not perfect but I wasn’t expecting a AAA title. Honestly I’m just impressed multiplayer works as well as it does. I also appreciate that they didn’t shoehorn any awful cutscenes in. No story > bad story. It also runs pretty great, even though my computer is older and I’m using proton/linux.
Compare Pokémon scarlet, $70. Laggy. Unpolished. Missing features from previous games. Unskippable cutscenes with characters just standing around talking to each other. Boring basic story. Nothing to do at the end of the game (no battle tower). No new fun features (the open world feels empty and ugly, compare BotW/TotK). It’s too open, there is no Mt Moon to get lost in.
Even if the team makes no further improvements I’m still having fun with palworld. I don’t see myself ever replaying scarlet.
Right, and is OP saying buying another Pokemon game will make gamefreak actually put effort in? Like why would it work the 10th time when it failed the first 9 times.
Gamefreak doesn't put effort in because they don't have to. Fans will continue to buy them regardless of quality.
I'm playing stuff I actually enjoy like Cassette Beasts. I'm hyped for the upcoming Beastieball too. I tried TemTem but it felt too much "Mobile" for me for a lack of better terms.
I'm pointing out that it's funny to me that fans of Palworld got angry at the very thing Pokémon fans got angry at Gamefreak for (Namely, spreading their team thin on Little Town Hero)
I don't think my buying habbits are going to communicate anything to a company. I buy what looks fun to play. "Real" pokemon games look like a worse and worse buy, and that's just how it is. I don't expect them to change their development cycle at all.
At best, I hope Palworld's (and cassette beast's) success attracts better companies to make their own version. If this lights a fire under gamefreak's butt I will be extremely (and happily) surprised.
I really hope Pocket Pair is in it for the long run and carefully manage their success to create new popular series. However, the cynic in me thinks they're going to release as many titles in early access as they can before people realize none of them are ever being finished by the devs who are now multimillionaires and have no financial incentive to continue.
Pretty steep, it's software aimed at professionals, and it shows. There are a few tutorials from Black Magic design where you can download the source media and follow along, which I found very useful.
I found you really need to spend a few evenings learning the software before you actually edit anything.
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