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oivoi

@oivoi@lemmy.ml

Finnish game developer ottoojala.com mastodon.gamedev.place/@oivoi

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oivoi OP ,
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Thanks! I might dip my toes into open source in a future project. At the moment, I'm happy just releasing freeware games.

oivoi OP ,
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Thanks! It's mostly just curves and 2D polygons drawn at a low resolution that create the dynamic pixel art look.

oivoi OP ,
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Yes! I used to play Elastomania a lot :---) Also, there's an Elastomania apple hidden in one of the tracks.

oivoi OP ,
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Nice ideas! Would make a fun game too - especially something accelerometer controlled with active ragdoll physics would be a fun challenge to develop, I think.

oivoi OP ,
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Thanks! :---)

oivoi OP ,
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Yes, for most, it's one of those hard to learn, hard to master games...

oivoi OP ,
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Thanks! I'm glad to hear that :--)

oivoi OP ,
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Thanks! I put some effort into making those details, even though it felt like it took forever, despite the game being short. The ultimate version of this game for me would include a level editor, but that would be a completely different project :---)

oivoi OP ,
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Thanks! QWOP was the first game that I thought of too, when playing the first prototype of this.

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