designerbradley , to random
@designerbradley@mastodon.gamedev.place avatar

So Urban Logic Games turned 10 recently. We've never shipped a game (oops!) but we made this video marking the occasion anyway.

It's a playthrough of some early games and failed prototypes, concluding with a playthrough of the first level in Alliance Peacefighter.

Apologies for the silly clickbaity thumbnail.

Enjoy! Boosts greatly appreciated.

https://youtu.be/8CQozOceQQM

elizabethtasker , to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

elizabethtasker OP ,
@elizabethtasker@mastodon.online avatar

Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the scene in as in : the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.

Cyanilux , to random
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)

video/mp4

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