I've been trekking through the #MERP books, and sure enough, same basic pattern as Space Master, where the adventures are at least 20-25% likely to be high-trust designs.
I've even revisited the one MERP book I had a copy of in the 80s: Perils on the Sea of Rhûn ... and the writing is a bit stiff, the organization a bit off. BUT: yep, still some HTT adventure to be had! I bounced off the writing as a kid. Almost did again.
A question for the #MERP gamers of old: What are your recommendations for groovy MERP adventures from ICE? I want to know the ones you've most enjoyed playing and GMing, for your own reasons.
I'm hoping to read ALL of them, eventually, to learn if Iron Crown had a general editorial trend toward including #HTTRPG stuff, or if it's just Space Master where that happened.
But I'm a babe in the woods. I was never an ICE follower back in the day. And I'd rather start with some good ones!
@capybarbarian I really like Adventure at Minas Anghen; thanks for recommending it. It's not exactly what I'd call High-Trust; it's a high-quality example of what 80s adventures often were: a stew of high-trust and low-trust elements. But it contains a higher-trust adventure (almost two!), in that stew, so it's nice to have to add to my list, even with an asterisk.
It would also be much, much easier to adapt to full-on HTT play than most things I've read lately.