I've been trekking through the #MERP books, and sure enough, same basic pattern as Space Master, where the adventures are at least 20-25% likely to be high-trust designs.
I've even revisited the one MERP book I had a copy of in the 80s: Perils on the Sea of Rhûn ... and the writing is a bit stiff, the organization a bit off. BUT: yep, still some HTT adventure to be had! I bounced off the writing as a kid. Almost did again.
An interesting thing about the #MERP library (and of ICE stuff generally) is that it's sometimes hard to tell, at a glance, if you're really looking at a book that's more a collection of adventures, or more a location/organization/something sourcebook with some adventures included, since it's always a bit of this and a bit of that.
Which I don't mind at all, as a design approach. But they're often labeled confidently as one thing or another and the label LIES. 😅
A question for the #MERP gamers of old: What are your recommendations for groovy MERP adventures from ICE? I want to know the ones you've most enjoyed playing and GMing, for your own reasons.
I'm hoping to read ALL of them, eventually, to learn if Iron Crown had a general editorial trend toward including #HTTRPG stuff, or if it's just Space Master where that happened.
But I'm a babe in the woods. I was never an ICE follower back in the day. And I'd rather start with some good ones!