Figuring out character size for Pixel Asset Pack Jam #7 | Isometric [OC] ( lemmy.zip )

Figuring out what size works best for the tileset I have made this far. I am glad that I found some time between commissioned work to get around this jam, it has been a nice change of pace to from ortho to iso. It has also been a challenge, mad respect for FFT pixel artists.

https://lemmy.zip/pictrs/image/74378c73-e7fc-47e6-919d-26102c1bc5e0.webp
https://lemmy.zip/pictrs/image/ad45c32b-018d-4653-8679-3166211b7f6d.webp
https://lemmy.zip/pictrs/image/daa65b0e-b6d6-49f1-a557-b0f296089305.webp

Kyoyeou ,
@Kyoyeou@slrpnk.net avatar

Did you find a specific ration that balanced it well or went to try different size until it worked I'm curious?

tiopalada OP ,
@tiopalada@lemmy.zip avatar

First I made an educated guess based on the tree size, which is roughly one and a half block. So I went for like, one and a quarter, this way the character wouldn't look huge while compared to a tree.

It looked decent enough, but felt that the overall vibe of the tileset asked for something a bit more cartoonish/SD, so went down 1/4 of a block. That version looked great already, matching the vibe, but I felt like trying at least one size down.

So I went down roughly 2px on each direction. It gave me a much simpler character that looked adorable and matched it nicely.

Speaking of which:
https://lemmy.zip/pictrs/image/d63f84a4-0f6e-4e5b-a9ff-57717740a50f.gif

Kyoyeou ,
@Kyoyeou@slrpnk.net avatar

It does look incredible!

tiopalada OP ,
@tiopalada@lemmy.zip avatar

Thank you! Now I am in the process of turning that basic character into an actual character. Lets see how many I can flash out before the jam is done!

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