I haven't seen the video, but from your post it all sounds reasonable. Even at idle the safety zone in front of a turbine engine is probably 7+ feet.
Especially while turning you have to push the thrust up, so that distance can go up to like 10-15 feet, maybe even more depending on the engine.
Also, even if they saw him, which in the dark at an airport would be pretty hard to do, shutting the engine down takes time. And I don't mean you can't shut it off, I mean after you turn the switch off (Airbus at least) it takes at least 60 seconds for the engine to slow down to a speed that would only maim you, instead of kill you.
Odds are that the pilots themselves didn't see him and would have learned about the situation from air traffic control. It was late at night, there's a limited range of sight from a cockpit, and at least one of the pilots is going to be paying more attention to the pre-flight checklists than their surroundings. Additionally, even if they shutdown the engines it would still take time for them to fully stop. As for the footage being cut off, it's probably because that portion hasn't been (and probably won't ever be) released to the public. Ultimately, you're going to have to wait for the NTSB's report for more details.
Those are rotating jet turbines. To my limited knowledge there's no way to just stop them. They wind down even if they had turned them off. The very first article I found searching his name showed him approach a jet that was slowly moving across the tarmac, which obviously means the turbines were turning and not going to just immediately lock up if turned off.
I don't even know that the pilots would've seen him from the footage I saw in the one article I looked at.
"Money printer go BRRRRR" was originally a joke about the US Federal Reserve printing money to make all the financial problems go away, usually paired with something like Wojack screaming about how economics work.
It got co-opted by the GameStop stock movement (Apes) saying GME was the money printer. Whenever the stock went down people would post memes of apes asking "Where money printer?"
In short, it's shit. Way below usual Bethesda quality. Their engine is patently not up to the task of representing their game ideas.
It's a pity because there is some good stuff there.
But not the main quest. It's genuinely awful. I gave up the game when I discovered what the main quest was, it's that stupid
Which is saying something, because the main quest in Fallout 4 is awful.
Be frozen in time for X number of years
Get unfrozen, and watch your kid get stolen
Get refrozen for an unknown number of years
You learn that you were frozen for over 200 years total. It is most likely that your child is dead, just like everyone else you have ever known, so why would you look for them?
The problem is that it flat out isn't a space exploration game. Space is more or less a glorified loading zone. You can do some dogfighting if you want, but you're mostly just going to fast travel from planet to planet while completing modern, bland Bethesda quests.
If you really just love Bethesda games, and have enjoyed your time in Fallout 4 or 76, there's not anything wrong with it structurally. The gunplay is about as good as the Creation Engine allows, and there's some actually cool new game+ additions to encourage a replay. The problem is that if you're someone who saw both of those games as signs of Bethesda faltering, Starfield is your proof that their open-world design is outdated, and their writing can't compete in the same arena as someone like Larian.
Steam reviews should be a good place to read about it. Despite what people may say about steam reviews (jokes and brigading), it's still a good source of info.
Are you familiar with Bethesda games? The best way to describe it is that it's a Bethesda game that sacrifices what makes Bethesda games great (the handcrafted open world) in exchange for an illusion of scale and scope by way of procedural generation.
What you're left with is mediocre writing, boring characters and uninteresting exploration of copy-pasted points of interest.
I can't speak for everyone, only myself. It seemed to be mostly a case of 'What was promised is not what was delivered.' They promised a ton of locations to travel to and explore, and we got a lot, but they are 99% empty with maybe one POI per location. However, what really killed it for me is the inventory system. Hauling resources around for crafting is an incredible chore, meaning your only real option is to use the lodge's infinite weight box. I hated it.
Out of the loop
Hot