@Kenan@wargamers.social avatar

Kenan

@Kenan@wargamers.social

Dad, Game Designer, TTRPG Game Master, Software Developer, Wargamer and Amateur Chess Player

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Kenan , to random
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The GM's job in any is to be an enabler for everyone at the table (physical, virtual or metaphorical) to have fun. If possible including themselves.

It is NOT to:

  • Make cool voices
  • Paint miniatures
  • Have a kicker music playlist
  • Know every single rule by heart
  • Build an expansive and coherent world
  • Craft an incredibly memorable plotline

These things may help in the goal, but they are NOT the goal.

SJohnRoss , to random
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[Thread, post or comment was deleted by the author]

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  • Kenan ,
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    @SJohnRoss how do you define "roleplay-as-game"?

    Kenan ,
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    @SJohnRoss I'm not sure I understand what you mean.

    Would you consider PbtA games (where no rolls are made and people just roleplay until a roll just happens to be triggered by the fiction) to be more in this direction than, for example, your typical D&D 5e game?

    The way I read this (and I may be wrong) is the general sentiment from more narrative games that "I don't have to be a tactical genius, my character is"

    Kenan ,
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    @SJohnRoss do you have any reference games I could try and hunt down? I'm interested in understanding this

    Kenan ,
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    @SJohnRoss thanks! I'll look into it!

    Kenan ,
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    @SJohnRoss So after binging Toast of the Town (which is an absolute joy, by the way, can't wait to drag some people into playing it!) I have some comments and questions to make sure I understand your approach correctly :)

    First off, I would call these sorts of adventure modules "sandboxes", where the focus is on giving the GM a very detailed and rich setup and then sort of leaving the actual resulting storyline for the GM and players to create during the game.

    In general, I find these sorts of modules to be "the best" simply because... players will go and do unhinged things whether you want them to or not, so I find that adventure modules that try to be too rigid quickly end up in a spot where they become irrelevant to the actual sessions.

    This might come from me being a very story-based and improv-heavy GM, so I'm probably highly biased in this assessment.

    Secondly, I do believe this sort of approach is not really that uncommon nowadays! Although most games exist on a spectrum between "linear" and "sandbox" I just recently was going over the Pathfinder 2e Strength of Thousands module for a future campaign and was really getting excited about how sandboxy some parts of it got.

    Do you agree with this comparison between High Trust games and sandboxes? Or are there additional nuances I'm missing?

    Also, I do agree that a lot of the most prominent modules tend to fall more towards the linear side, by I think there are some gems in modern RPGs that would be to your liking as well!

    So basically I think there is a market for these games, it's mostly suffered a change of "branding" in my opinion :)

    In any case, that was highly enjoyable and I will definitely post about it as soon as I get some people together to run Toast of the Town, highly recommend it to any GMs that like more freeform modules!

    Kenan ,
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    @mcv @SJohnRoss I disagree on linear being easier to prep, it's just that sandbox is more frontloaded effort, but prepping a bit more at the start when you're full hype mode in exchange for prepping less later on is a good trade-off in my mind.

    Kenan ,
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    @SJohnRoss I feel I don't understand the concept of "at no point create a storyline".

    I don't see that as even being possible unless... nothing happens? Anything happening by definition creates a storyline simply by virtue of events happening in some sequence, whether player-originated or GM-originated

    SJohnRoss , to random
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  • Kenan ,
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    @SJohnRoss "I do game design first, book design second, writing third"

    Me: Wait, there's other options? confused

    (Not a slam on anyone that works differently, I just never really thought about there being other approaches, really)

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