casmael ,

Okay this is sick

TedZanzibar ,

Yeah I really like this. I wonder what they're talking about.

casmael ,

“I quite like the way it looks from up here” - “ yes I do tend to find it mildly conducive to a certain kind of perspective”

TedZanzibar ,

In my head they're just so caught up in the conversation that they didn't notice the hill they were walking had crested, so they continued on the same upward trajectory.

EdibleFriend ,
@EdibleFriend@lemmy.world avatar

Bethesda made this.

NexiusLobster OP Mod ,
@NexiusLobster@lemmy.world avatar

Bethesda made this.

I'm afraid I don't get the reference.

gullible ,

Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.

EdibleFriend ,
@EdibleFriend@lemmy.world avatar

A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC's. It would be very on brand in a Bethesda game to be walking along and see two NPC's just hovering 100 feet in the air talking.

NexiusLobster OP Mod ,
@NexiusLobster@lemmy.world avatar

That is pretty funny

Scio ,
@Scio@kbin.social avatar

Dunno, this feels a lot more Kojima to me...

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • traditional_art@lemmy.world
  • test
  • worldmews
  • mews
  • All magazines