I recently made a fairly simple shader heavily inspired by the one used for characters in The Legend of Zelda: The Wind Waker. I've got all my info on how it worked on the GameCube from this amazing video...
The autocompletion works (mostly) but for example Vec::new() doesn't highlight anything at all. I do get errors when not putting a semicolon, but things like passing too many arguments into the println macro doesn't throw an error. Or how shown in this example, it did not autocomplete the clone method, while also just accepting...