Rusty Playdate - Toolset and API
I’m working on a big project in #Rust, there is toolset and API for #Playdate....
I’m working on a big project in #Rust, there is toolset and API for #Playdate....
Using the Overpass API to read OSM data, parsing the data with Rust, and then drawing the map onto HTML5 canvas.
When I install some Linux app from, let's say GitHub, I can feel how long without updates means the project is not maintained....
cross-posted from: https://lemmy.ml/post/17090149...
The June edition of "This Month in Rust GameDev" has just landed!....
...Set of recommendations for the development...
I recently made a fairly simple shader heavily inspired by the one used for characters in The Legend of Zelda: The Wind Waker. I've got all my info on how it worked on the GameCube from this amazing video...
Have been struggling to find some nice Rust wallpapers, so I decided to make one for myself....
I have a plugin trait that includes some heavy types that would be almost impossible to wrap into a single API. It looks like this:...
rustc will use rust-lld by default on x86_64-unknown-linux-gnu on nightly to significantly reduce linking times.
publicado de forma cruzada desde: https://infosec.pub/post/8054415...
The May edition of "This Month in Rust GameDev" has just landed!....
The April edition of "This Month in Rust GameDev" has just landed!....
More here: Rust crate for interacting with Exchange Web Services API, etc.
Hi....
The autocompletion works (mostly) but for example Vec::new() doesn't highlight anything at all. I do get errors when not putting a semicolon, but things like passing too many arguments into the println macro doesn't throw an error. Or how shown in this example, it did not autocomplete the clone method, while also just accepting...
So, apparently the chrome/geckodriver processes will terminate on their own if the user sends ctrl+c to the console. It will not terminate on its own if the program finishes running naturally....
So I want to update the sprite so my character looks in a different direction each time the player presses left/right, how could I do this? I can't do it in the setup fn, since it's a startup system, appreciate any help...