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Advent's Amazing Advice: The Night Before Wintermas, A Holiday One-Shot fully prepped and ready to go! (DnD 5e) ( ttrpg.network )

I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an...

Chronomutants 1.3 needs eyeballs ( lemmy.world )

Finished a big rewrite of my rulebook. It's a goofy time-traveling action mess of a game. I've been working on and playing the game for almost 3 years now, but the rulebook is falling behind where the game is at the table. I would really appreciate it if anyone that likes reading rulebooks could check out the Google Docs version...

Advent's Amazing Advice: Grammy's Country Apple Pie, A perfect One-Shot for kids and adults alike fully prepped and ready to go! ( ttrpg.network )

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the...

So you've beat Baldurs Gate 3, well now it's time you had a real DnD Adventure!

Have you gotten with Astarion or maybe you were blown up by Gale for the hundredth time? Are your adventures as wild as you had hoped...have you even gotten out of character creation!? Well if you're one of the legendary few who have, why don't you take a step into the real world of D&D so you can go back into an imaginary one!...

You are tasked with designing a dungeon that will make the GM running it hate you. How do you do it?

This is purely hypothetical, just for fun. In this scenario, you don't get to know who the GM is in advance, but they do have to run it as written. The players can leave whenever they like, but the GM has to stay until either all players leave or the players beat the dungeon.

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