If you adjust for inflation, historically, it’s very cheap.
If you compare it to movie tickets, which in essence is 2-3 hours of entertainment for $25, it’s the same story.
Some games can give you hundreds of hours for close to the same price.
This excludes games with monthly fees or predatory in-game systems.
AAA titles have been $60 since the 90s iirc. The difference now, though, is the addition of paid DLC, micro transactions, etc that historically didn't exist, so I'd say it's a little bit of a toss up.
I always saw the higher $60 games were cartridge-based games, while the CD-ROM equivalent was cheaper. When everybody switched away from cartridges it dropped back down to $50 being the norm until around 2005-2006.
Really? I could swear that the top PS1 games were around $60. Granted this was about 30 years ago when I was a kid, so I could easily be mistaken, I just remember my parents bitching about them being expensive lol
Yeah, they were called Platinum over here. £20 each. Ideal for a younger me, who could never justify full price games and frankly wanted to play the older ones first anyway.
Yeah I remember Donkey Kong Country cost like $60 back in 1994 when it first released. That's like $100 today adjusted for inflation. Nowadays DLC, the cloud, hardware and the like adds to it, although hardware has always been pricey to an extent.
This is the comparison I end up making. Is it more up front? Yes, but will I get more hours out of it? Yes. Can I pick it up again without any additional cost? Yes. Can I be a goblin and not leave the comfort of my own house? Yes.
Completely agree about the Strategy Guide nature of those crash games. Some of the levels you'd have to go all the way to the end, just to run all the way back to the beginning.
In a linear game like crash, often with one way ledges, I wouldn't have even considered going backwards most times.
Man, I loved this game as a child. To think that I managed to complete it on my own, without looking up anything on the internet (because it wasn't a thing for me yet)... honestly, I think the hints to the hidden paths are there, but very very subtle
Those remakes were really awesome, but I was a bit disappointed by Crash 3. It is one that I played a lot back in the days, and Jetski levels and rumble were very different from the original. For example, the first boss Tiger caused rumble at every jump, but we get nothing in the remake. The physics of jetski levels is very different, it constrasts a lot with the accuracy when reproducing the same base gameplay.
If you want to watch 3 guys play it split controls, the McElroys just finished that run. With how difficult the game looked, I'm surprised they got through it at all even with save states.
Wow. No offense to those good boys, but with as much trouble as they had doing that with Mario Brothers, I'm impressed they had the nerve to go after Crash.
This screen combined with the somber music used to give me such an uneasy feeling. I'd close my eyes and spam A as fast as I could whenever I got a game over as a kid.
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