SnotFlickerman ,
@SnotFlickerman@lemmy.blahaj.zone avatar

Fallout London is whinging but the real loser is the Fallout 4 Script Extender mod, upon which so many other mods relied.

Fallout London release or no, this has broken a massive number of mods for Fallout 4 that relied on the Script Extender.

That's actually the bigger story here, that Bethesda declined to communicate with the modders who made the backbone of a lot of other mods.

From the Fallout 4 Script Extender home page:

https://f4se.silverlock.org/

The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim's "Anniversary Edition" patch. I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. Do not email with questions.

AnyOldName3 ,
@AnyOldName3@lemmy.world avatar

Fixing the script extender itself won't take that long as it doesn't need to hook that many functions (although depending on how much free time people have and whether there are any surprises, it could still take longer than most people expect). Fixing all the mods that depend on it will take much longer, as between them, they hook lots more functions than the script extender itself, and with this update, it's not just a case of most functions being the same, but at a slightly different address (as was typical with creation club updates, which tools could help with), but instead lots of functions have changed slightly due to using an updated compiler, and lots of functions have been inlined differently (so instead of just existing once, they get copied into every function that uses them, and then optimised differently in each place based on the surrounding code).

AlexWIWA ,

They did this to Skyrim too. Breaking mods in decade old games is ridiculous

argh_another_username ,

I just received the update and the graphics are much better in the XBox. Everything is much more smooth.

EdibleFriend ,
@EdibleFriend@lemmy.world avatar

Probably jack shit compared to the graphical mods that were already out there

CorrodedCranium ,
@CorrodedCranium@leminal.space avatar

I'll have to watch the BBC interview. The way the article is worded makes it sounds like they've been in communication with Bethesda while creating Fallout London.

Timecircleline ,

There's actually a comment to the effect that they had zero communication with Bethesda, but still wish they had been given earlier notice.

Annoyed_Crabby ,

That's the kicker lol. They didn't communicate with Bethesda but expect Bethesda to communicate with them.

eltimablo ,

Yeah but what expectation could they have had that they'd need to communicate with Bethesda in the first place? The game's been "complete" for several years at this point, and IIRC Skyrim Special Edition (the Skyrim version of what happened here) was both announced in advance and released as a separate game, so mods that weren't getting updates could still function. In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available. Should they have reached out every week asking whether Bethesda had any plans to update a 10-year-old game?

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