db0 , (edited )
@db0@lemmy.dbzer0.com avatar

They do, for a lot of things: Not everything you can do with modules can be done with plugins, while everything that can be done with plugins can be done with modules.

And yet, they support plugins, even through they're technically unnecessary since modules exist. What a waste of core developer time, eh?

bevy

I mean, there's a reason why Godot is slowly-but-surely taking over the world of Game Engines and I have never heard of bevy before now. Ease of use and ease of development trumps performance every time (as far as "market share" is concerned).

Nah I suggest they run them. Either as-is or after tweaking some knobs.

Sorry but as someone who does have the extensive experience with those things, there's nothing accurate about that statement.

if you don’t have some background technical knowledge if the software doesn’t eat you then the next botnet will.

Which is where allowing more developer resources to be injected into the project, with, oh I don't know, plugins, would help. We're looking to expand the pool of people who are technically able to run fediverse servers. Not shrink it.

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