Lumisal ,

Ok, then let's assume there is a sufficient number of choices to be deemed chaotic. You have 1000 condiments for the sandwich at your disposal, it's chaotic. However none of them are options which are evil.

That's not varied complexity, that's still just a lot of one thing - condiments.

Significant varied complexity would be more of 5 condiment choices, 2 bread choices, 3 ham choices but 1 might be expired even though it's your favorite, 3 vegetable choices, peanut butter, 3 jam choices.

And then between all that, other things are going on too. You might suddenly decide you don't want sandwich. A roach is wondering if it should scurry across the bread you laid down or near your feet, possibly causing you to injure yourself with the knife. A painter who was painting something dark red may knock accidentally on your door leading to a misunderstanding. And more.

None of these choices are evil, but they can lead to suffering or the potential to make a bad choice. And then there's still defining "evil". Would eating ham be evil? What about the jam? It could involve minor deforestation for monoculture - is that evil? Is spraying crops with pesticides evil? What about GMOs? These are things that depending who you ask, range from evil, bad, neutral, to good.

So do humans who play tic tac toe lack intelligence? There is a finite and very small number of choices a player can take. It's a patterned outcome.

False equivalence. The thing is, you can play tic-tac-toe without intelligent decision. You could win a game through sheer randomness by just flipping a coin (heads = x, tails = o) and randomly picking a square. Want to take it further? You can draw the # on ground in the autumn, and leaves could just fall in place (red vs yellow) and form what looks like a game of tic tac toe. You don't need intelligence to play tic tac toe, even though an intelligent being is capable of playing tic tac toe. You do need intelligence to invent tic tac toe out of unrelated nothingness, however.

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