meowbotage ,

I'm working on a multiplayer strategy game, something like a greatly simplified stellaris. I'm trying to use minimal Bevy as the engine with Actix for input and presentation. I'm still green with Rust, but it's coming along a lot better than I had originally expected. It's a learning experience, using different containers for messaging between threads and trying to limit blocking as much as possible. I want to avoid getting stuck in the details, it is so easy to want to spend a week building a fancy test rig to verify the capabilities. But I gave myself a timeline to have a working game prototype, and I need to stick to it!

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